
ASHGARGOLE
A flying granite monstrosity that locks players in endless stone stuns. Easily crushed with standard damage multipliers.

Welcome to UWORLEVEL. A pure RPG progression loop designed for the optimizer. Zero dialogue boxes to skip, zero cutscenes to sit through. Just farming, continuous upgrading, precalculated server battles, and cosmic damage hits.
Observe actual live captures of the UWORLEVEL experience detailing critical UI menus and battle computations.
Hover to inspect the ultimate threats of the Void. Experience high-end asymmetric visual layouts expanding in real-time.

A flying granite monstrosity that locks players in endless stone stuns. Easily crushed with standard damage multipliers.

Spins steel web threads that trap your grinding ticks. Requires high crit rate to shatter before it heals.

Formed of ash heaps. Extremely weak to raw pierce stats. Yields massive scrap metals for weapon forging.

A massive floating shadow that drains base stats. Yields maximum progression stones.

The ultimate threat residing in the core depths, commanding the entire legion of shadows.

Spits hellfire that reduces shield enhancements. Defeat triggers global drop rate multipliers.

A swarm of echolocating shadow predators feeding on stray magical ticks.

Formed from condensed volcanic ledger shards, virtually immune to minor hits.

A fast, hyper-dimensional feline that blinks past standard shield calibrations.
High-efficiency systems engineered for zero-latency gameplay.
Next.js 16 core, Supabase (scalable normalized DB & RPCs, real-time telemetry potential), Tailwind CSS, GSAP, Framer Motion.
AI-augmented development, Vitest automated testing, server-side anti-exploit logic, DB constraint validation, Next.js page caching (Redis scaling trajectory).
Constant weekly updates and fresh gameplay mechanics. Fully open to community discussions and telemetry-driven adjustments.
Farming Code, Optimizing Logic
Growing up in Lima, experiencing high latency and slow loading bars in standard games made me realize something: developers often spend too much time wrapping simple games in heavy, unskippable cutscenes instead of optimizing the engine. I wanted UWORLEVEL to be a pure mechanical tribute to the optimizer. No unnecessary storylines, no dialogue boxes—just numbers and sheer mathematical satisfaction.
I engineered this project using cutting-edge Next.js architecture, Postgres, and high-performance server loops that simulate battles in under 1ms. If you love incremental progression and micro-optimization as much as I do, you've found your new home.
UWORLEVEL is actively developed and updated. Here is a projection of where we are headed next.
Engine: Server-side 20Hz precalculated ATB (Active Time Battle) simulation calculated instantly inside Next.js Server Actions. Mechanics: Pure stat aggregation (merging Base Class metrics, dynamic level-scaling gear parameters, and custom Skill Tree Node enhancements), active spells (Fireball, Cleave), and reactive defenses (Iron Skin).
Enhancement: Item forging system up to +15 Overflow limits with real-time success formulas. Safety Buffers: Functional relics (HROL to increase success odds, HROP to downgrade by 1 level instead of resetting, and SROP to preserve levels on failure). Payments: Full checkout gateway integration processing secure USD/PEN conversions (fixed at 3.75 exchange rate) for credit cards and Yape.
Character Rosters: Designing and coding additional dynamic anime character classes with unique initial profiles and skills. Expanded Loot Tiers: Crafting and balancing brand-new gear sets and custom progression mechanics. Dungeon Worlds: Launching and seeding brand-new hostile dungeon nodes and custom monster databases.
Support server costs and expand UWORLEVEL. Tiers are processed securely in USD via Peru's Culqi v4 gateway.
Donations fund hiring professional game artists and sound designers, bringing another backend developer onboard, and building a professional workspace with high-performance hardware. Funds also cover social media marketing, software subscriptions (AI, IDEs), and trademark filing fees.
You will be featured in the official supporters list, gain exclusive Discord badges, and unlock visual in-game benefits. Since UWORLEVEL is purely a PvM (Player vs Monster) progression game, these rewards won't disrupt or impact other players' competitive experience.
You believe in the journey before it's finished. That means everything.
First into the fight. Your mark stays in the world long after you've moved on.
Your presence shapes the world. Literally — a monster spawns in your name.
Co-creator status. You help decide what this game becomes.
Believe in the vision? Enter a custom amount in USD to support our infrastructure directly. Minimum contribution: $1.